NEW BATTLEMECHSExpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. ![]() But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. ![]() Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. FLASHPOINTSHere's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. The last addition, but definitely not the least, will be the Cyclops, for those who like walking armouries in their lance.BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Harebrained Schemes didn't skim on other classes either though, as medium mechs' roster will be expanded by the Crab for those who like mobile units. Melee combat might become more alluring with the introduction of Hatchetman mech which chews through enemy armour. You can preview the tropical lands in screenshots above and below. Flashpoint missions, along with the regular ones will sometimes unfold in new locations placed in a new, tropical biome which will feature tropical beach environment, sunny shores and some alien clutter here and there. ![]() On the flip side, completing these more challenging missions will offer better rewards and fat bonuses, so it's basically high risk-high reward kind of situation. Some of these missions will be extra challenging as they will be the new "Consecutive Deployments" which means no repair downtime for your mechs between missions. The namesake of the expansion are the new short stories which will be several mercenary missions linked together and will bring new crew conversations, special events, critical choices and new rewards. The expansion will bring three new mechs to Battletech, including Hatcheman which was highly sought after by the community. Flashpoint currently doesn't have an exact release date, but it will likely be announced in near future, in order to narrow it down from simply "November 2018".
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